⚜️How Stats works?

Primary Stats

Stats play a crucial role in determining victory in battles within the game. There are four primary stats: strength, agility, vitality, and energy. Each class in the game has its own unique computation to determine how points allocated to these stats impact their effectiveness in combat.

Stats
Class
Description

Strength

BM / ME

Raises - Attack - Hit Rate

Agility

All Class

Raises - Defense - Magic Defense - Evasion - Speed

ME

Raises - Attack

Vitality

All Class

Raises - Health Points

Energy

SM

Raises - Magic Attack

Secondary Stats

In addition to the stats, each stat has subcategories that further impact the player's abilities and performance in the game. These subcategories provide additional depth and specialization within each stat. Here are some examples:

Other notes

Strength

Attack

Hit Rate

default 70; Minimum 20;

Hit Chance = Hit - Opponent Evasion

Agility

Speed

Defense

Magic Defense

Evasion

default 0;

Vitality

HP

Energy

Magic Attack

Item Exclusive Stats

Players can exclusively access specific stats only when they have equipped the corresponding item that grants them.

Other notes

Damage Increase % (Final damage)

Final Damage = (Damage * Crit/Exe) * DI %

Critical Chance

Critical Damage %

default: 20%;

Not Displayed to avoid confusion

Excellent Damage Chance

Excellent Damage %

Default: 40%;

Not Displayed to avoid confusion

Double Damage Chance

Final Damage = DI % Result x 2

Ignore Defense %

Opponent Final Defense = Opponent Final Defense - ID %

Damage Decrease % (Final damage)

Opponent Final damage = Double Damage Result - DD %

Reflect Damage

Reflect Damage = Opponent Final Damage * RD %

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