⚜️How Stats works?
Primary Stats
Stats play a crucial role in determining victory in battles within the game. There are four primary stats: strength, agility, vitality, and energy. Each class in the game has its own unique computation to determine how points allocated to these stats impact their effectiveness in combat.
Strength
BM / ME
Raises - Attack - Hit Rate
Agility
All Class
Raises - Defense - Magic Defense - Evasion - Speed
ME
Raises - Attack
Vitality
All Class
Raises - Health Points
Energy
SM
Raises - Magic Attack
Secondary Stats
In addition to the stats, each stat has subcategories that further impact the player's abilities and performance in the game. These subcategories provide additional depth and specialization within each stat. Here are some examples:
Strength
Attack
Hit Rate
default 70; Minimum 20;
Hit Chance = Hit - Opponent Evasion
Agility
Speed
Defense
Magic Defense
Evasion
default 0;
Vitality
HP
Energy
Magic Attack
Item Exclusive Stats
Players can exclusively access specific stats only when they have equipped the corresponding item that grants them.
Damage Increase % (Final damage)
Final Damage = (Damage * Crit/Exe) * DI %
Critical Chance
Critical Damage %
default: 20%;
Not Displayed to avoid confusion
Excellent Damage Chance
Excellent Damage %
Default: 40%;
Not Displayed to avoid confusion
Double Damage Chance
Final Damage = DI % Result x 2
Ignore Defense %
Opponent Final Defense = Opponent Final Defense - ID %
Damage Decrease % (Final damage)
Opponent Final damage = Double Damage Result - DD %
Reflect Damage
Reflect Damage = Opponent Final Damage * RD %
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