⚜️How Item works?

Each class has its own sets of items.

  • Blade Master - This class is a dual wielder and uses Swords.

  • Soul Master - This class uses Staff.

  • Muse Elf - This class uses Bows.

Item Category

There are less than 10 items in each category for every class.

Rings and Pendant are shared, which mean, all class could equip them.

  • Weapon 1

  • Weapon 2 (BM)

  • Ring 1

  • Ring 2

  • Pendant

  • Helm

  • Armor

  • Pants

  • Gloves

  • Boots

  • Wings

  • Pet / Mount (Soon)

Random Options

Here is a table of the Random Options available for each item, with a minimum of 0 and a maximum of 6 options:

Description
Value

Health %

3

Attack %

2

M. Attack %

2

Defense %

2

M. Defense %

2

Speed

5

Damage Increase % (Increases final damage of players will deal)

2

Damage Decrease % (Decreases final damage of players will receive)

1

Evasion Rate

3

Hit Rate

3

Reflect Rate

2

Excellent

  • 15% Chance to get an item with this option

  • It has (stats chance exe rate + 5% x Item with exe) chance to hit.

  • It doubles the basic options. (Not affected by Jewels)

Lucky

  • 15% Chance to get an item with this option

  • It has (stats chance luck rate + 5% x Item with luck) chance to hit.

Combat Options

if you upgrade it with Jewel of Life

  • +1% up to +7% Attack / Magic Attack / Defense / Magic Defense

  • It has 70% chance to success (80% if VIP)

Example Item
Base
Upgraded (Max)

Sword

Attack %: 0

Attack %: 7

Magic Attack %: 0

Magic Attack %: 7

Defense %: 0

Defense %: 7

Magic Defense %: 0

Magic Defense %: 7

Ancient Option

If you upgrade it with Jewel of Chaos

  • +1% Double Damage Chance

  • +1% Ignore Defense

  • +1% Chance after receiving damage may fully recover players HP

  • +3% Max Health

  • It has 5% chance to success (10% if VIP)

Basic Option

If you upgrade it with Jewel of Bless / Jewel of Soul will drastically affect the stats, each "+" is equivalent of multiplying stats by base.

  • +1 to +6 Requires Jewel of Bless

  • +7 to +13 Requires Jewel of Soul

  • Each level has 70% chance to success (80% if VIP)

Example Item
Base
Upgraded (Max)

Sword

Sword +0

Sword +13

Attack: 5

Attack: 65

Jewel of Creation

  • To create Level 1 Wing, player requires +9 or above non-wing items (ex. swords)

  • To create Level 2 Wing, player requires +11 level 1 wing

  • To create Level 3 Wing, player requires +13 level 2 wing

  • Selected item will be removed / deleted regardless either creation is success or fail

  • All creation has 30% chance to success (40% if VIP)

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