# How PvE/PvP works?

### <mark style="color:yellow;">Highest Speed attacks first</mark>

In our turn-based game, the first attacker is determined by the highest speed attribute. The character or entity with the highest speed stat will have the advantage of initiating the first attack in combat. This mechanic adds strategic depth to battles, as players can focus on enhancing their characters' speed attributes to gain the upper hand and dictate the flow of combat. Quick thinking and smart stat management will help you secure the advantage of being the first attacker and seize control of the battle.

### <mark style="color:yellow;">150-Turn Rule</mark>

To maintain balance and prevent battles from prolonging indefinitely, our game implements a 150-turn rule. If the initiating player in a PvE (Player versus Environment) or PvP (Player versus Player) encounter is unable to defeat the defending player within 150 turns, the battle will automatically result in a victory for the defending player. This rule ensures that battles have a reasonable time limit and prevents situations where matches become excessively prolonged or stagnant. It encourages players to strategize and make efficient use of their turns to secure victory before reaching the turn limit.

### <mark style="color:yellow;">Buff Skill</mark>

This inherent skill, referred to as the "buff skill," initiates exclusively once before the commencement of the initial turn. Each distinct class possesses its unique and individualized buff skill, which contributes to the overall gameplay mechanics and strategic elements of the respective classes.

| Class        | Name                     | Effect                             |
| ------------ | ------------------------ | ---------------------------------- |
| Blade Master | Greater Fortitude        | +25% Max HP                        |
| Soul Master  | Soul Barrier             | +25% Damage Decrease               |
| Muse Elf     | Greater Damage & Defense | <p>+25% Attack<br>+25% Defense</p> |

### <mark style="color:yellow;">Passive Skill</mark>

TBA
